About — The Frequency Bureau

About The Frequency Bureau

Mission

The Frequency Bureau builds tools that make sound creation more intuitive, visual, and experimental. We believe the interface shapes the music — and the timeline has had its turn.

Our mission is to give musicians, sound designers, and sonic explorers a workspace that feels less like a spreadsheet and more like an instrument.

Philosophy

Traditional DAWs are powerful but prescriptive. They assume music is linear — arranged left to right, stacked top to bottom. That model works for many genres, but it can also constrain the creative process before it begins.

We started with a different question: what if position was sound? What if moving an object in space directly changed how it sounded? What if proximity between objects created musical relationships?

Plena is our answer. It replaces the timeline with a spatial canvas, tracks with objects, and automation lanes with gravity fields. The result is a tool that invites experimentation by design.

Technical Foundation

Plena is built for performance and extensibility:

  • C++17 with the JUCE framework for cross-platform audio
  • CMake build system
  • macOS native application (app bundle)
  • Full VST3 and Audio Unit plugin hosting
  • Real-time audio processing with sub-millisecond latency
  • GPU-accelerated spatial canvas rendering

Current Status

Plena is in active development at version 0.1.0 (pre-release). We're building toward our first public release and looking for early adopters who want to shape the future of spatial audio creation.

v0.1.0 — Pre-Release
The Frequency Bureau frequencybureau.io